Friday’s God Of War PC Patch Brings DLSS Sharpness Adjustment, Fixes Driver Bugs And Crashes


did you play God of the war again? If not, have you at least read our review of the game? The 2018 mega-hit PlayStation 4 got one of the cleanest PC gaming ports in recent memory, and we didn’t encounter any significant bugs in our testing, despite running on two different systems, three graphics cards different and multiple input devices.

However, releasing a PC game is a complicated affair, and even more so for a big release like God of the war. Some users have indeed had issues, and porting house Jetpack Interactive has been working hard to fix those issues where they can. Patch 1.0.4 for the game just dropped yesterday, and it’s a pretty big update that fixes a decent little batch of bugs while adding a much-requested new feature.

Bugs fixed in v1.0.4 include “rare” graphics driver crashes, game crashes on exit, and a major bug with incorrect VRAM detection on Intel Xe platforms. This last bug was part of the problem causing users of 12th Gen Intel processors to disable their integrated graphics to game, another part of this problem being fixed in patch 1.0.2.

The rather notorious memory leak issue that plagues hardcore gamers playing for six hours straight was fixed in v1.0.3, but a similar issue where Atreus became unresponsive after a long period of play was resolved in the latter. patch. Jetpack also fixed an issue where ultra-wide monitors could be fixed in windowed mode (despite the game having full Hor+ display support on wide aspect ratios), and an issue where the opening the inventory could lock the game if done during the kingdom journey.

The big feature added in this update is one that many users have been asking for: a slider to control DLSS sharpness. Like a hot hardware reader, you are surely familiar with NVIDIA’s Deep Learning Super Sampling, or DLSS. What you might not know is that recent versions of DLSS apply a sharpening step after scaling.
You can see sharpness artifacts in the full resolution version of this image, especially around the edges.

Many people seem to prefer this because it adds detail to surface interiors, but it can also go overboard, adding noise and false detail that doesn’t exist in the original presentation. It can also go a long way in undoing the job that the depth of field effect does to blur distant landscapes. If you don’t like the sharpening effect in God of the wargood news: you can now turn it off or turn it off completely with this new slider addition.

Whether you have God of the war on Steam or another store, you should already have the 1.0.4 update waiting to be downloaded. Also, if you’ve upgraded to the experimental branch v1.0.2 on Steam, be sure to manually downgrade to the standard version, as this branch will not be updated.

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